The development of PhotonInc was quite a learning experience. This was my first proper run at leading a project from initial concept and fundraising, through development and release. The aim of PhotonInc was to create a simulation/puzzle game centered on the physics of light. For the first half of development we were targeting mobile devices before pivoting to PC where we could have a wider variety of gameplay and more accurately depict lighting and materials using a PBR workflow.
My primary art contributions were in directing a small team of freelance artists, integrating both outsourced and stock art assets into a cohesive look, building levels, designing and building the UI, and setting up materials, lighting, and post-processing effects.
Developer: Substrate Games, LLC
Release Date: 7/6/17
Art Direction: Will Schneller
3D Art: Jordan Ray, Marc Emmert
Character Design and Illustration: Eric Ensey